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How to make a curve path from scratch given a list of (x, y, z) points?

Discussion in 'Technology' started by Amir, Oct 8, 2018.

  1. Amir

    Amir Guest

    I want to move a soft body object in my scene on a path (curve path). For the path, I want to make it myself from scratch. I basically have a Python List containing (x, y, z) points and want to create a curve path from scratch given these points using a Python script. However, it looks like the way the vertices are stored for paths is different than meshes as I cannot find something like nurbsPathObj.data.vertices. So I wonder, how can I manually add new vertices to a path or remove some of them via Blender's Python API?

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