1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

How to generate fake Normal map from an image texture inside Blender?

Discussion in 'Technology' started by Blender Enthusiast, Oct 8, 2018.

  1. Back in a day when I worked with blender Internal exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same thing in Cycles.Any help? Thanks!

    Login To add answer/comment
     

Share This Page